unnecessary but here

Because I’ve had a blog too long to not have one now.

New work showing at Kudos Gallery

November 26th, 2009

For the next two weeks you can see some of my new work at Kudos Gallery, as an auxiliary to the COFA Annual 2009. It’s a group show, exhibiting the work created by participants in the Porosity Studio this semester. My work is a piece about Shanghai, a computer program written for the in Z80 assembly for the ZX Spectrum 48k. Essentially it is an image slide show, with some simple transitions. The challenging parts were the conversion of the images to something that looks half-decent through the Spectrum’s limited colour palette, and compressing the image data to fit in the ~32k of usable RAM.

I was chuffed to actually install my Speccy in a gallery setting. It really is a beautiful machine, and one which is relatively unknown in Australia (in contrast to its contemporary, the Commodore 64). It’s concerning that a power interruption might cause the program to be lost from memory, and force me to come back in to re-load it from “tape” (ie, a DOS program that emulates a tape), but I think this volatility is part of the charm of the project.

If you’re interested, head down to Napier St in Paddington and check it out. Once the show has closed I will post some documentation and a TAP image of the program so that you may run it in an emulator, or on a real Speccy if you are lucky enough to own one. =)

Syntax Party 2009

November 26th, 2009

A few weeks ago I flew down to Melbourne to participate in Syntax Party 2009, Australia’s largest demoparty. I brought my ZX Spectrum down, and – on the day – hacked together a little demo in Z80 assembly just in time for the competition. It was a simple cellular-automata-style fire effect in a little over 128 bytes, and placed 6th in the Old-School Competition against some truly excellent entries. In fact, there were 10 old-school prods, and only 2 new-school demos. Clearly the retro scene is alive an well in Australia. =)

(Click the screenshot to download the source and TAP image.)

Amusing antics ensued when it was discovered my MacBook can’t output an audio signal loud enough for the Spectrum to demodulate. Firstly, to prove that the demo worked, darkmoon and I painstakingly typed each of the 139 bytes into the machine as decimal DATA lines in a BASIC program. (Incidentally, the BASIC environment on the Spectrum is quite excellent, if slow.) alhazan took a video of us getting it running; it was quite an emotional moment.

When it was time to get it shown on the big screen, one of the party organisers (an4ki rob) was kind enough to lend me his little Behringer mixer so that I could boost the audio signal from my MacBook to successfully load the prod via tape emulation. After some tweaking of levels, it worked splendidly. But then, when it came time to show the product during the competition, disaster struck:

Huge thanks to the organisers and participants of Syntax. It was a great day! For next year I hope to produce a new-school demo with some friends, and a proper Spectrum demo (full-length, with music) of my own.

Updated Projects Page

August 28th, 2009

I’ve updated my projects page, with a lot of stuff I’ve done in the past year or so. Most recently released is flickr-rip: a suite of Python scripts that export photos from Flickr and store their metadata in a MySQL database.

The projects page is now the default landing page for nf.wh3rd.net. I am going to replace this WordPress blog with something bespoke, but for now (and until I have time to write some things) the blog will stay here as-is. I will attempt to preserve the RSS feed and old articles when  I make the transition.

Sound Construction

March 16th, 2009

I more or less finished my degree last year. All the major work is done. I had my grad show. I suppose I can go out there and be an an “artist” now.

However, technically I’m still two electives short of a BFA. I’ve decided to spread those two subjects out over the remainder of this year, in part to allow enough time to concentrate on work, and also to keep my toe in the water at COFA. I’ll still have borrowing privelges with the 4×5″ view camera (with which I produced my most recent work), even if I’m given the lowest possible priority.

For this semester I have enrolled in ‘Sound Construction 2‘, which is taught by Simon Hunt (possibly best-known for his work as Pauline Pantsdown in the mid 90’s). Since my teens I’d wanted to formally study sound and music, and in that sense it’s surprising that it’s taken me this long to do so. This particular class is part of the Master of Digital Media postgraduate degree, and is geared toward people with some experience in sound design.

The assessment is centred around a single free-form personal project, which suits me perfectly. My intention is to produce several ambient, musical works based on field recordings made at the industrial sites featured in my photographic work. To give an idea, some of my inspiration and references are: the music concrete work of Matthew Herbert (whose stunning Opera House performance I saw last month – the new album’s pretty great, too), the ambience of Stars of the Lid, and the tech/glitch aesthetic of Pan Sonic. I’ll post a more fleshed-out run down of my plans around the time my formal ‘proposal’ is due  in a week or so. More than anything I’m looking forward to working with recorded – as opposed to synthesized – sound, for the first time in a while.

twexpire v0.2

January 31st, 2009

Announcing twexpire version 0.2. This new release includes two major updates:

  • Support for pruning sent and received DMs, and
  • Unicode support.

I also rewrote a large chunk of it, making it generally a bit nicer. Enjoy.

GBA Development: Phase 1

December 11th, 2008

Christmas season has arrived, and with it gift ideas. Ava was begging us for a Nintendo DS. And if you know me, you know you don’t have to ask me twice to buy a new gadget. They’re surprisingly affordable, so much so that I half considered buying one myself.

What stopped me, though, was that I still have a previous-generation Gameboy Advance (which the DS is backwards-compatible with). This realisation, coupled with my recent hankering to do some low-level coding, resulted in me reading up on GBA development. It’s surprisingly straightforward, and, as the platform has been around for quite a while, there is a lot of good documentation out there.

GBA Development

The results of a couple of hours work this morning were: a basic working knowledge of the GBA platform, a functional development environment, and my first functioning ROM image. It’s a simple thing: it displays the two photographs I recently showed at the COFA Annual (and won a prize for!). Press A and you see Botany Industrial Park Study #1, press B and you get Study #2. Neat-o.

I hope to put together a small game. Hopefully this won’t just peter out into yet another unfinished side project. (”This time for sure!”)

Syntax Party 2008

November 14th, 2008

Last weekend I flew down to Melbourne to attend Syntax Party 2008, one of the few Australian demoparties. It was a great day, with lots of great work presented. I was struck by amount and quality of it, considering the meagre size of the Australian scene.

On the day, my friend sh0ck and I hacked together a JavaScript demo called ‘Syntaxed’. I roped sh0ck in at the last minute to help out, and was impressed by his “coloured ball effect”, and at how quickly he picked up programming for the canvas element. Our demo ended up placing second in the newschool demo competition! This took me by surprise – I suspect the novelty value of platform itself was what attracted the votes.

You can view the “extreme party version” (ie very hacky and not cross-browser compatible) of the demo here. It will only run under Firefox 3. (This is because it uses Mozilla-specific text drawing routines. I have since written a much faster version of the mandelbrot zoomer, too.)

I’ll definitely be back next year, by which time I hope to have a better demo, and something to enter in the music and graphics compos. Big thanks to all the Syntax Party crew (especially Ript and cTrix) for their efforts.

It’s meme time again

November 14th, 2008

Infected by Jonathan Oxer, this time.

  • Grab the nearest book.
  • Open it to page 56.
  • Find the fifth sentence.
  • Post the text of the sentence in your journal along with these instructions.
  • Don’t dig for your favorite book, the cool book, or the intellectual one: pick the CLOSEST.

My book? If on a winter’s night a traveller by Italo Calvino. The quote:

“I felt a kind of vertigo, as if I were merely plunging from one world to another, and in each I arrived shortly after the end of the world had taken place.”

It’s a great book!

My first prod

October 20th, 2008

Those of you who are familiar with the demoscene might know what I mean by ‘prod’, if not, you may need to get some context.

Yesterday, inspired by the work of p01, I put together a demo effect using JavaScript and <canvas /> in 512 bytes. You can view it here*, and also see the entry on Pouet (where it has already received some positive, encouraging feedback). I have also made the un-crunched version available.

(* requires Firefox, Safari, or Chrome. I haven’t tested in in Opera, and IE doesn’t support canvas.)

Busy-ness

October 16th, 2008

Lots of stuff happening at once, a lot of long-standing commitments all coming to a close at the same time.

On Tuesday a show called CATAPULT opened at Kudos Gallery in Paddingon, included in which was a piece of my photographic work. It’s an award-based show for emerging artists, designers, and curators, and I was one of the finalists. I was really happy with how my light box worked out for the show – I’ll put some pictures of it up at some stage. The standard of work at the show was really great. A friend of mine won the first prize ($1,500) for her very impressive video piece. (Congrats again Amy!)

I’m having my second light box constructed over the next week, and have some Duratran 8×10″ tests waiting to be collected from the printers. Exciting stuff.

I just finished doing the sound design for a flash game being put together by some friends of mine. It’s all old school, “8-bit” style music and sound effects. I’m told the game should be released any day now, so I’ll be sure to link it when you can. (It’s part of a Facebook app called Coin Cans (or is it Cash Cans?), so you’ll need to have a FB account to play it AFAIK.) It was a fun and challenging project, and the first professional sound design job I’ve done. It’s definitely something I’d like to do more of in the future.

I’ve also been putting the final touches on a Python/Django-based Content Management System for artists, as part of a freelance job for another friend. It’s my first foray into web programming in Python and Django, and what I’ve experienced so far has been quite painless, if not enjoyable. Deployment is a bit of a pain – I wasn’t able to find a Debian package for mod_python, and didn’t much fancy trying to grapple with some documented MySQL concurrency weirdness between mod_python and mod_php – I ended up using FastCGI, which is “okay, I guess.”

I spend a lot of time writing JavaScript these days, so I was a bit irked by Python’s rigidity at times, but it certainly beats the hell out of PHP (plus I definitely prefer the Python syntax over JS).

Incidentally, I felt I needed to put up some sort of ‘artist’ web site, so I have put up something modest at andrewgerrand.com for the time being. I may or may not give it a bit of an overhaul before the COFA Annual at the end of next month.

I’m reading Italo Calvino’s If on a winter’s night a traveller at the moment, and it is incredible. (Thanks Viv!)